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Origin red alert 2 game speed beyond 6
Origin red alert 2 game speed beyond 6










  • Mediterranean Syndicate FutureTech's sinister business rival.
  • Weaknesses: Non-existant armour, unit production bottleneck, massive reliance on power generation, short ranged units, tendancy to explode. Strengths: Huge variety of powerful turrets, high impact weapons, recharging shields, nigh-invunerable defenses, superior superweapons, widespread teleportation. Extremely high powered weapons, but almost no armour whatsoever under their energy shielding.
  • Atomic Kingdom of China Extremely well armed army from a war-torn China bent on revenge on a worldwide scale.
  • Weakness: Long build times and production bottleneck, units useless on their own. Strength: Peerless teamwork, heavily reduced macro game, tough expansions. Through use of flamers and other expensive weaponry, they easily outperform, though assembling a large force with them is easier said than done.
  • Order of the Talon Elite fighting units.
  • Weaknesses: Underperforming vehicles, locked build order, lack of heavy hitters, reliant on infantry in the early game. Strengths: Wide variety of ambush and delaying tactics, elite infantry, no tier system, very fast expansion, stealth focus.

    origin red alert 2 game speed beyond 6

    Extremely focused on use of explosive traps, stealth, and elite infantry.

    origin red alert 2 game speed beyond 6

    Confederate Revolutionaries Sneaky, underhanded faction of American patriots making do with 15+ year old equipment.Red Alert 3 Paradox offers 5 new factions to choose from, each with different play styles, strengths and weaknesses.












    Origin red alert 2 game speed beyond 6